JUNIOR 3D ANIMATOR

Can you work in a cooperative cross-disciplinary team environment? Do you possess solid animation skills with an eye for details? Well you may just be the right person for us. Our ideal candidate is an animation wizard with a thorough understanding of movement, proportion and timing. We are looking for a Junior 3D Animator to come with us on an adventure wrought with untold dangers, chaos, and treasures. Still interested? Read below…

Your tasks

  • Implement assets in real-time engines, such as Unity3D or Unreal
  • Apply animation principles to create high-quality animations while optimizing them to meet technical constraints and making any changes that are requested based on the artistic direction
  • Work in close collaboration with the art director, game designers and programmers to understand the quality objectives, gameplay intentions and engine capacities to anticipate the in-game look of the animations
  • Add background, sound, texture, colors, lighting and other attributes to an animation
  • Help prototyping animation systems that will serve as a basis for animation- and gameplay-related discussions
  • Edit and fine tune animation sequences and ensure the final product meets the project requirements

Required skills/experience

  • 1 year of experience in the game industry
  • Experienced in Maya or 3Ds Max
  • Experienced in Unity 3D or Unreal
  • Ability to adopt and realize animation style requirements
  • Intuition for movement, timing, proportion and detail
  • Ability and willingness to meet deadlines
  • Fluent in English
  • Highly self-motivated
  • No drama and fun to work with

Preferred skills/experience

  • Experienced in classic keyframe animation and motion capture
  • Experienced in character setup, rigging, and animation cycles
  • First experience working with Unreal Engine 4 or Unity
  • Completed personal (game) projects
  • Able to work in VR without getting sick (don’t worry we can test you during an onsite)

Apply for this position

FRONT-END WEB DEVELOPER

Are you an experienced Front-End Web Developer who knows how to combine the art of design with the art of programming? Well you may just be the right person for us. Our ideal candidate has a deep understanding of how to translate UI/UX design wireframes into actual code that will produce visual elements within mobile, desktop and VR environments. We are looking for the right people to come with us on an adventure wrought with untold dangers, chaos, and treasures. Still interested? Read below…

Required skills/experience:

  • Collaborates with designers to bridge the gap between graphical vision and technical implementation
  • Develops new user-facing features and layouts
  • Builds reusable code and libraries for future use
  • Ensures the technical feasibility of UI/UX designs
  • Knows how to tweak applications for optimized speed and scalability
  • Assures that all user input is validated before submitting to back-end
  • Fun to work with

Qualifications

  • 3 + years of experience as a Front-End Web Developer
  • Strong interest to develop features for VR applications
  • Proficient understanding of web markup, including HTML5, CSS3
  • Proficient understanding of client-side scripting and JavaScript frameworks
  • Good understanding of at least one advanced JavaScript library and framework, ideally Vue.js, Angular and/or React (with Redux)
  • Good understanding of asynchronous request handling, partial page updates, and HTTP(RESTFul) API
  • Proficient understanding of cross-browser compatibility issues and ways to work around them.
  • Basic understanding of server-side CSS pre-processing platforms, such as SASS and LESS

Preferred skills/experience:

  • First experience with VR environments
  • Basic knowledge of image authoring tools, to be able to crop, resize, or perform small adjustments on an image. Familiarity with Photoshop is a plus.
  • Inquisitive attitude, interested in contributing to cross-departmental discussions
  • Accustomed to use task management software such as JIRA, Bugzilla or Hansoft
  • Interest in innovative technologies and software
  • Basic understanding of SEO principles and ensuring applications will adhere to them
  • Able to play VR games without getting sick (don’t worry, we can test you during an on-site)
  • Experience with distributed version control systems such as Git, Mercurial, etc.
  • Experience with module loader/bundler such as, Webpack, Rollup
  • Experience with Javascript Unit Test
  • Good understanding of HTML5 Canvas and WebGL

Apply for this position

INTERN VIDEO EDITOR

Do you have a serious passion for creating, crafting, and editing video? Is story-telling your gift to the world? Well you may just be the right person for us. Our ideal candidate is part director, part audio guy and part editor with a deep understanding of how to bring sight and sound together in order to tell cohesive stories in a captivating way. We are looking for an Intern Video Editor to come with us on an adventure wrought with untold dangers, chaos, and treasures. Still interested? Read below…

Required skills/experience:

  • Collects and edits b-roll footage as needed
  • Works with a mix of game capture, live action footage, motion graphics, music, and sound effects
  • Edits and partly records marketing content for internet release such as game trailers, sizzle reals and behind-the-scenes documentary shorts
  • Creates rough and final cuts
  • Takes ownership of the editorial process, while remaining flexible to collaboration and iteration
  • Works closely with the art director to ensure the product vision is met
  • Is generally fun to work with

Qualifications

  • Creative mind and storytelling skills
  • Demonstrable video editing ability
  • Experience with digital technology and editing software packages (Avid Media Composer, Lightworks, Adobe Premiere, After Effects, Final Cut, etc.)
  • Understanding of screen direction, shot composition, eye trace
  • Sense of timing, pacing, and controlling story flow through editing
  • Ability to edit music to maximize impact

Preferred skills/experience:

  • First experience with VR environments
  • First experience in a video marketing environment, ideally with emphasis on trailers and video game content
  • Knows how to create simple motion graphics
  • Photography proficiency
  • Able to play VR games without getting sick (don’t worry, we can test you during an on-site)

Apply for this position

Playsnak & Friends VR Summit 2017

Last week, we attended the Playsnak & Friends VR Web Summit in Berlin. A 3 day meeting of the minds, the summit brought together a hand picked selection of some extremely talented VR content creators and developers to talk shop, share and pitch their projects. Investors from K Cube Ventures, Seahorn Capital and Stonebridge Capital were also in attendance.

Day 1 – Playsnak Day

On the first day, Playsnak presented their company and their upcoming VR game projects. This included a very insightful VR market report, their publishing strategy, R&D and prototyping culture approach, and their VR Investment strategy, both today & into the future.

 

Upcoming Playsnak Games

  • Spirit Hunter – Set in a world of eternal winter, you play a Shaman Hunter that is trying to bring balance back to nature by ridding the land of evil spirits that have taken over the wildlife. With the ability to change animal shapes and move around the open world, you must eventually find and defeat the Great White Stag who has been infected, bringing nature back in balance, thus ending the eternal winter.
  • Neon Seoul – A fast-paced hoverbike game set in a neon cyber-punk universe, where the player is trying to weave through through the cities highways to deliver a package for the mob. In your way is the Seoul City Cops trying to stop you dead in your tracks.
  • Escher: A mind-bending 1-2 Player Co-Op puzzle game where one player manipulates the world in VR while another player with a gamepad, outside of VR, tries to platform their way to the escape zone.

We will share more info about these games as it becomes available. All we can say for now is that they look AMAZING!

Day 2 – Friends Day

On the second day, we had a chance to hear presentations from:

Reality Reflection

Reality Reflection is a VR studio located in Seoul, South Korea. They are currently working on a number of VR games as well as a collaborative project called Private Concert, where they scan popular musicians (Kpop star HiNi) into 3D and recreate an interactive private VR concert.

booomVR

booomVR is a virtual reality web browser and content aggregation platform. This is a project that I am personally involved in and it was great to get a chance to show it off to a room full of VR industry professionals. We received some great feedback and lots of news will be coming soon!

Innerspace VR

InnerspaceVR is a VR development studio based in Los Angeles, CA, with production offices in Paris, France- They are focused on creating premium VR entertainment and we had a chance to see a demo of some of their really beautiful VR experiences including Firebird, a Fantasia-inspired musical franchise as well as their new Dollhouse Development Framework

Untold Games

Untold Games, which is based out of Italy presented some upcoming games, including a really twisted but slick looking mystery / film noir adventure where you play both detective and killer. The video below is from their last year’s VR release of Loading Human.

Stratosphere Games

Stratosphere Games is a Berlin based AAA mobile development studio. They gave us a preview of some of their most recent games, including Warzone and Nemesis. Although their games are currently mobile, they mentioned that they are experimenting with VR. More news when that becomes available.

Wonderlamp Industries

Wonderlamp Industries gave us a demonstration of their new software App for Gear VR called DJINNI. Based on it’s patented CINE-ENGINE® technology it is designed to make Virtual Reality (VR) content production available to anyone. The App puts you in a virtual world and lets you direct virtual actors inside this virtual setting without having to be an animation expert.

Booster Space

Booster Space is an event-specialist and brand-builder based in Berlin with a global network of partners and contacts. They gave us a preview of their upcoming VR game Duel VR.

apelab

apelab creates interactive, story-driven VR and AR content and development  tools. We were given a preview of some of their amazing looking cinematic VR experiences as well as an overview of their upcoming SpatialStories development platform, for creating story driven concepts easily in VR.

MiriquidFilm

MiriquidFilm (Couldn’t find a link) presented an interactive 360 VR film concept for HTC VIVE where the user takes a “choose your own adventure” approach during WWII Germany. The concept will mix 360 video, 3D and video capture into an interesting historical adventure. We will definitely share more when it is available.

Day 3 – Fraunhofer Institute Visit Day

On Day 3 we had a tour of Berlin’s Fraunhofer Institute of Technology, including and overview of their immersive technologies, volumetric video and a demo of their OmniCam which is a mirror based panoramic camera.



We also had a visit to their TIME-Lab which is a stunning 180° cinema experience. The TIME-Lab videos were shot with their OmniCam, which is impressive enough in itself, but wow… the audio in this room is amazing.

 

 

Official Dinner – (Korean BBQ!)

Of course, we had to top off the summit with an official dinner at Arirang Berlin. I’m still full! In summary, we had a great time, saw some amazing upcoming VR projects, and met a lot of talented people.

A special thanks to Playsnak for the invitation and their hospitality! We are definitely looking forward to next year’s summit and will keep you updated if we hear any news.

 

About Playsnak

Founded in 2015, Playsnak is a global Next-Generation game company based in Berlin, Germany & Los Angeles, California. Playsnak is targeting to systematically building a true global next-gen game company in the time of maturing global mobile gaming market and shift to VR & AR immersive gaming market. Playsnak focuses on publishing 3rd party mobile games from Asia in the Western market and developing high-quality VR games to become a leading next-generation game company. For more information, visit http://playsnak.com.

About K Cube Ventures

Playsnak is funded by K Cube Ventures, an early-stage venture capital firm, founded in April 2012, with the vision of harnessing the power of startups to change our world. As an investment arm of Kakao Corporation, K Cube Ventures has focused on investing in promising ICT/SW startups, primarily in mobile, tech, and game categories, between $100,000 and $2 million per startup. K Cube Ventures believes that early-stage startups not only need financial support, but they also need experienced mentors. With this in mind, K Cube Ventures assists startups in the areas of business development, networking, team building, strategy consulting, investment and financial affairs, HR and PR, and management. K Cube Ventures will continue to contribute to the creation of the virtuous circulation of venture ecology by permanently supporting various resource projects as well as financial support to portfolio companies. For more information, visit http://kcubeventures.co.kr/en.

For press inquiries: contact@playsnak.com


The original article can be found here.

Playsnak & Friends VR Summit 2017

USER ACQUISITION MANAGER

Are you an experienced User Acquisition Manager who understands mobile user lifecycles in ways that allow you to profitably manage customer lifetime values against the effective cost of acquiring users? The perfect candidate will work closely with our publishing team to find new and cost-effective ways to attract and maintain users, while constantly optimizing existing channels. We are looking for someone to exhibit the right balance between data driven decisions and non-conventional attitude to achieve aggressive goals in the mobile space.
Sounds like you? Read below…

Required skills/experience

  • Monitors, optimizes and reports performance of self-setup campaigns on an ongoing basis
  • Develops test plans, measures performance and makes result-based recommendations
  • Identifies the highest impact testing opportunities, prioritize, execute, track results and communicate to the publishing team
  • Has strong analytical skills and experience working in metrics-based companies
  • Helps shape the development of technical tools designed to streamline UA operations and analysis
  • Blends creativity and analytical skills with a strong results-oriented, metrics-driven approach to problem solving
  • Helps cultivate external partnerships with ad networks and media agencies

Qualifications

  • 2-3 years of experience managing UA campaigns, preferably in the mobile games realm
  • Experience in performance-based marketing with demonstrated understanding of CPA, CPM, ARPU and LTV
  • Must be very comfortable with data analysis and enjoy working with data to understand performance, optimize campaigns, drive decisions, and measure results
  • Ability to juggle projects across multiple networks and platforms
  • Knows how to efficiently operate under a flexible marketing budget with multiple projects in mind
  • Proficient in MS Office Suite, advanced usage of Excel

Preferred skills/experience

  • Familiarity with various ad platforms/networks/channels in mobile industry and technical integration needed to support them
  • Experience in managing mobile self-service platforms like Facebook and Google
  • Good understanding of the free-to-play business model
  • Passion for video games
  • Interest in new technologies and software, especially VR related

Apply for this position

COMMUNITY MANAGER

Are you an experienced Community Manager who understands how to grow passionate players and influencers across all communication channels? Well you may just be the right person for us. Our ideal candidate is an outgoing communications professional with a deep understanding for a variety of different game genres who understands what players want and what they are concerned with. We are looking for the right people to come with us on an adventure wrought with untold dangers, chaos, and treasures. Still interested? Read below…

Required skills/experience

  • Acts as the first line of communication for our players
  • Creates and executes social media strategies
  • Grows and manages corporate and game-specific social media channels
  • Cultivates and maintains relationships within player communities
  • Collaborates with other marketing specialists to maximize social media reach and impact
  • Monitors consumer sentiment across all social media channels and derives practical recommendations
  • Creates copy and contributes to create graphic assets that engages fans and potential new customers
  • Fun to work with

Qualifications

  • 3 + years of community management for games-as-a-service
  • Strong English written and verbal communication skills
  • Passion for playing mobile and VR games
  • Interested in a multitude of different game genres
  • Good understanding of the free-to-play business model
  • Proficient in MS Office Suite

Preferred skills/experience

  • Community management for a game that has been released on Steam (during Early Access)
  • Inquisitive attitude, interested in contributing to cross-departmental discussions
  • Proficient in a second language besides English
  • Experienced in using task management software such as JIRA
  • Interest in new technologies and software
  • Able to play VR games without getting sick (don’t worry, we can test you during an on-site)

Apply for this position

3D GENERALIST

Are you a 3D Generalist that lives somewhere between artist, tech artist, and animator? Well you may just be the right person for us. Our ideal candidate loves to work on small teams and is the glue in a prototyping environment. We are looking for the right people to come with us on an adventure wrought with untold dangers, chaos, and treasures. Still interested? Read below…

Required skills/experience:

  • Can execute a wide range of tasks involving modeling, rigging, animating, modeling, texturing, lighting, performance optimization and engine integration.
  • Can help solve issues that are cross-departmental
  • Works to being departments together
  • Strong sense of gameplay concepts and game loops
  • Excels at prototyping gameplay quickly
  • Takes creative direction and can turn it into design concepts
  • No drama and fun to work with

Qualifications

  • 3+ years in the game industry on at least one shipped title
  • Strong understanding of Unity 3D and Unreal
  • Proficient at Maya or 3DS Max
  • Passion for playing and creating games

Preferred skills/experience:

  • At least on AAA project
  • Personal game projects
  • Able to work in VR without getting sick (Don’t worry we can test you during an onsite)

Apply for this position

3D ANIMATOR

Can you work in a cooperative cross-disciplinary team environment? Do you possess solid animation skills, including a thorough understanding movement, proportion, timing, and detail? We are looking for the right people to come with us on an adventure wrought with untold dangers, chaos, and treasures. Still interested? Read below…

Required skills/experience:

  • Very good skills in Maya or 3Ds Max
  • Experienced in classic keyframe animation and motion capture
  • Experienced in character setup, rigging, and animation cycles
  • Ability to adopt and realize animation style requirements
  • Very good intuition for movement, timing, proportion and detail
  • Ability and Willingness to meet deadlines

Qualifications

  • 3+ years of professional experience working on AAA game titles
  • 3+ years of professional experience working with Maya/3Ds Max/
  • 3+ Experience implementing assets in real-time engines, such as Unity3D or Unreal

Preferred skills/experience:

  • Personal game projects
  • Experience creating high quality AAA games
  • Able to work in VR without getting sick (Don’t worry we can test you during an onsite
  • Preferred Qualifications 2D Art skills for creating environment concept art Technical art skills

Apply for this position

LEVEL DESIGNER

Do you love the craft of designing, building, testing, and refining gameplay? Our ideal candidate loves to work in a prototyping environment, create gameplay mechanics and levels that push the medium forward. We are looking for the right people to come with us on an adventure wrought with untold dangers, chaos, and treasures. Still interested? Read below…

Required skills/experience:

  • Ability to take a level from concept to complete
  • Self-Motivated to prototype new types of gameplay
  • Can take creative direction and translate it into gameplay
  • Good knowledge of concepts and methods to create gameplay
  • Strong sense of art and aesthetics
  • No drama and fun to work with

Qualifications

  • 3+ years in the game industry on at least one shipped title
  • Expert Level knowledge of Unity 3D and Unreal
  • Portfolio of work demonstrating level design and scripting skills
  • Passion for playing and creating games

Preferred skills/experience:

  • Personal game projects
  • Previous experience creating high quality AAA games
  • Interested in creating and playing atmospheric open world games
  • Able to work in VR without getting sick (Don’t worry we can test you during an onsite)

Apply for this position

LIGHTING ARTIST

Can you work in a cooperative cross-disciplinary team environment? Do you possess solid artistic skills, including a thorough understanding of color theory, composition, light, and form? We are looking for the right people to come with us on an adventure wrought with untold dangers, chaos, and treasures. Still interested? Read below…

Required skills/experience:

  • Demonstrate a solid understanding of rendering, lighting, shading networks, polygonal modeling, and texture UV’s.
  • Creating and placing and adjustment of light sources within the environment and cut scenes.
  • Placement of special effects related to atmosphere, such as light flares, fog, god rays.
  • Look-development around key surfaces and shaders to ensure lighting delivers against visual reference
  • Tweaking of shading materials and textures to improve the perception of the lighting. Post processing; color grading, exposure, SSAO, bloom, tone mapping curves etc.

Qualifications

  • 3+ years professional game production experience
  • Expert Level Experience with Unreal and Unity
  • Deep understanding of CG lighting technology, both real-time and software rendering
  • Strong sense of lighting theory; color space, exposure, light fixtures, natural light, reflections etc…
  • Good understanding of cinematography and dramaturgy; the use of camera technology, scene blocking and lighting to set the mood.

Preferred skills/experience:

  • Personal game projects
  • Previous experience creating high quality AAA games
  • Interested in creating and playing atmospheric open world games
  • Able to work in VR without getting sick (Don’t worry we can test you during an onsite)

Apply for this position